Jammer: Difference between revisions

From The Talos Principle Wiki
m Text replacement - "{{#categorytree:Puzzles with {{PAGENAME}}s|hideroot|mode=pages}}" to "{{#categorytree:Puzzles with {{lc:{{PAGENAME}}}}s|hideroot|mode=pages}}"
m Text replacement - "\[\[Category:TTP[12] Puzzle Elements\]\]" to ""
 
Line 18: Line 18:
{{#categorytree:Puzzles with {{lc:{{PAGENAME}}}}s|hideroot|mode=pages}}
{{#categorytree:Puzzles with {{lc:{{PAGENAME}}}}s|hideroot|mode=pages}}


[[Category:TTP1 Puzzle Elements]]
 
[[Category:TTP2 Puzzle Elements]]
 
[[Category:Puzzle Elements]]
[[Category:Puzzle Elements]]
[[Category:TTP1]]
[[Category:TTP1]]
[[Category:TTP2]]
[[Category:TTP2]]

Latest revision as of 04:22, 15 December 2023

An active Jammer.

Jammers are tools used to "jam" (i.e., deactivate) certain puzzle elements.

The following is a list of elements that can be jammed:

In order to function, the jammer must have a direct line of sight with its target. If an active jammer's line of sight gets broken (for example, by closing a blue door between the jammer and its target), the jammer will remain active but the target will stop being jammed. If the line of sight is restored, the target will become jammed again.

Gallery

Puzzles

The following puzzles use jammers: