From The Talos Principle Wiki
Identifier: North 3-Δ2
Area: Lost Marshes
Puzzle Type: Lost
Previous Puzzle: All Around
Next Puzzle: The Rearranger

Elegance is a lost puzzle in the Lost Marshes area of The Talos Principle 2.

Puzzle elements


To reach this puzzle, as you go from Puzzle 7 to Puzzle 8, continue past Puzzle 8 and take the path drifting to the left.

When you enter the puzzle, you find yourself in a sparse front room with a jammer and a swapper with some fan blades in it. Beyond a blue door is the rear part of the puzzle. In this room, you find an angled fan on the right pointed at an elevated floor which is divided in half by a drillable wall. On the near half of the floor is a driller. On the far half is a swapper with a connector in it, a red emitter, and a blue door that leads to the progress wheel. Downstairs, on the far right wall is an angled fan without any fan blades, and a red receiver that activates it. Closer to the entrance is a swapper with another jammer in it.


A basic hint:

[ hint ]
Since the name of the puzzle is Elegance, you're encouraged to find a good solution to this puzzle, there are no cheesy solutions here. Carefully evaluate what equipment is needed not only right now, but later on.

If you're having trouble getting started:

[ hint ]
Notice that the fan blades will be needed in the inner room, but one of the jammers is purely used to jam the door to the inner room. So if you leave one of the jammers in the swapper outside, and bring everything else in and let the door close behind you, you won't have to worry about the outer room for the rest of the puzzle.

If you're not able to activate the fan:

[ hint ]
Notice that it is possible to operate swappers through holes made by drillers. It is also possible to place connectors through such holes.

If some critical equipment appears to be stuck inside a swapper:

[ hint ]
In this puzzle, you have to manage which swapper you keep equipment in, because not every swapper is accessible from every area. For example, think what piece of equipment becomes useless after you've finished setting things up upstairs on the near side. That equipment can be used to obtain the next thing you need to actually go upstairs on the far side.

If you reached the platform, but now are stuck:

[ hint ]
You will need a jammer up there. Carefully choose which equipment to stash in which swapper.

A list of major objectives:

[ hint ]
Go to the inner room leaving only a jammer behind. Activate the receiver, but leave something useful up there. Your work with the driller being complete, get the fan blades and jump up.