Jammer: Difference between revisions

From The Talos Principle Wiki
m blue door name
m Text replacement - "\[\[Category:TTP[12] Puzzle Elements\]\]" to ""
 
(2 intermediate revisions by the same user not shown)
Line 11: Line 11:


In order to function, the jammer must have a direct line of sight with its target. If an active jammer's line of sight gets broken (for example, by closing a blue door between the jammer and its target), the jammer will remain active but the target will stop being jammed. If the line of sight is restored, the target will become jammed again.
In order to function, the jammer must have a direct line of sight with its target. If an active jammer's line of sight gets broken (for example, by closing a blue door between the jammer and its target), the jammer will remain active but the target will stop being jammed. If the line of sight is restored, the target will become jammed again.
== Gallery ==


== Puzzles ==
== Puzzles ==
For a complete list of puzzles that contain jammers, see [[:Category:Puzzles with Jammers]].
The following puzzles use {{lc:{{PAGENAME}}}}s:
[[Category:TTP1 Puzzle Elements]]
{{#categorytree:Puzzles with {{lc:{{PAGENAME}}}}s|hideroot|mode=pages}}
[[Category:TTP2 Puzzle Elements]]
 
 
 
[[Category:Puzzle Elements]]
[[Category:Puzzle Elements]]
[[Category:TTP1]]
[[Category:TTP1]]
[[Category:TTP2]]
[[Category:TTP2]]

Latest revision as of 04:22, 15 December 2023

An active Jammer.

Jammers are tools used to "jam" (i.e., deactivate) certain puzzle elements.

The following is a list of elements that can be jammed:

In order to function, the jammer must have a direct line of sight with its target. If an active jammer's line of sight gets broken (for example, by closing a blue door between the jammer and its target), the jammer will remain active but the target will stop being jammed. If the line of sight is restored, the target will become jammed again.

Gallery

Puzzles

The following puzzles use jammers: