Mind-Body Dualism: Difference between revisions

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Created page with "{{Stub}} {{PuzzleInfobox |identifier = North 1-1 |image = File:North 1-1.jpg |area = Desolate Island |puzzletype = Main |next = Leg Up }} '''Mind-Body Dualism''' is the first main puzzle in the Desolate Island area of The Talos Principle 2. == Overview == == Solution == Category:TTP2 Main Puzzles Category:TTP2 Puzzles Category:Puzzles Category:TTP2"
 
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{{Stub}}
{{Infobox TTP2 Puzzle
{{PuzzleInfobox
|identifier = North 1-1
|identifier = North 1-1
|image = File:North 1-1.jpg
|image = North 1-1.jpg
|area = [[Desolate Island]]
|area = [[Desolate Island]]
|puzzletype = [[:Category:TTP2 Main Puzzles|Main]]
|puzzletype = [[:Category:TTP2 Main Puzzles|Main]]
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'''Mind-Body Dualism''' is the first main puzzle in the Desolate Island area of The Talos Principle 2.
'''Mind-Body Dualism''' is the first main puzzle in the Desolate Island area of The Talos Principle 2.


== Overview ==
== Puzzle elements ==
{{Puzzle Element List|Blue door=true|Clone=true|Ladder=true|Pressure plate=true}}
 
==Overview==
As you enter the puzzle, you find yourself in the first room with a [[blue door]] blocking your path. On the left is a window through which a [[clone]] is visible in the second room. The second room is L-shaped, and has a [[ladder]] leading to the third room and a [[pressure plate]]. The third room has two pressure plates and three blue doors, one each leading to the first room, the second room, and the chamber with the [[progress wheel]] in it.
 
== Hints ==
{{ProgressiveHint|A basic hint|This puzzle introduces the concept of clones. You can activate a clone to instantly inhabit its body, but you need line of sight to activate them. Similar to teleporters, line of sight can be maintained across windows, purple barriers, and grill walls, but not across blue doors.}}
{{ProgressiveHint|If you're struggling to get started|There is nothing you can do in the outer room. But your clone can use ladders.}}
{{ProgressiveHint|If you're stuck in the middle room|Figure out which pressure plates deactivate which doors. You don't need to keep the door back to the starting room active. What other pressure plates can you activate?}}


== Solution ==
== Solution ==
{{Spoiler|
<gallery mode="slideshow">
File:North 1 - 1 - 1.jpg|Take control of the [[clone]] through the window. Climb the ladder and position yourself on the [[pressure plate]] that controls the first door.
File:North 1 - 1 - 2.jpg|Take control of your original body and position yourself on the other pressure plate in the main room.
File:North 1 - 1 - 3.jpg|Take control of the clone, walk inside and position yourself on the third pressure plate. Take control of your original body.
</gallery>
|solution}}
[[Category:TTP2 Main Puzzles]]
[[Category:TTP2 Main Puzzles]]
[[Category:TTP2 Puzzles]]
[[Category:TTP2 Puzzles]]
[[Category:Puzzles]]
[[Category:Puzzles]]
[[Category:TTP2]]
[[Category:TTP2]]

Latest revision as of 17:15, 8 March 2024

Mind-Body Dualism
Identifier: North 1-1
Area: Desolate Island
Puzzle Type: Main
Previous Puzzle: None
Next Puzzle: Leg Up

Mind-Body Dualism is the first main puzzle in the Desolate Island area of The Talos Principle 2.

Puzzle elements


Overview

As you enter the puzzle, you find yourself in the first room with a blue door blocking your path. On the left is a window through which a clone is visible in the second room. The second room is L-shaped, and has a ladder leading to the third room and a pressure plate. The third room has two pressure plates and three blue doors, one each leading to the first room, the second room, and the chamber with the progress wheel in it.

Hints

A basic hint:

[ hint ]
This puzzle introduces the concept of clones. You can activate a clone to instantly inhabit its body, but you need line of sight to activate them. Similar to teleporters, line of sight can be maintained across windows, purple barriers, and grill walls, but not across blue doors.

If you're struggling to get started:

[ hint ]
There is nothing you can do in the outer room. But your clone can use ladders.

If you're stuck in the middle room:

[ hint ]
Figure out which pressure plates deactivate which doors. You don't need to keep the door back to the starting room active. What other pressure plates can you activate?

Solution

[ solution ]