Him.eml: Difference between revisions

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Created page with "{{TTP1Document | file = him.eml | source = loc | date = 0000/07/09 | location = Land C | terminal = Elevator Hidden }}<blockquote>From: Bob Rakovsky To: Alexandra Drennan Subject: HIM Hey Alex, I agree that we need something that'll keep all the modules working together, evaluate &() a final test. And I think I have the perfect solution! It's called the Holistic Integration Manager - a fancy name for something a lot like a Dungeon Master in pen & pap..."
 
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| location = [[Land of Faith|Land C]]
| location = [[Land of Faith|Land C]]
| terminal = Elevator Hidden
| terminal = Elevator Hidden
}}<blockquote>From: Bob Rakovsky
}}<pre>From: Bob Rakovsky
To: Alexandra Drennan
To: Alexandra Drennan
Subject: HIM
Subject: HIM
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In fact, come to think of it, some of it is actually based on routines that you suggested in that paper on
In fact, come to think of it, some of it is actually based on routines that you suggested in that paper on
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Latest revision as of 12:01, 17 September 2024

him.eml
Source: loc
Date: 0000/07/09
Area: Land C

him.eml is a text document stored in terminal Elevator Hidden in Land C.

Contents

From: Bob Rakovsky
To: Alexandra Drennan
Subject: HIM

Hey Alex,

I agree that we need something that'll keep all the modules working together, evaluate &() a final test.

And I think I have the perfect solution! It's called the Holistic Integration Manager - a fancy name for something a lot like a Dungeon Master in pen & paper RPGs. We created it to help run some MMOs back in the day. We needed something that would be able to unite procedurally-generated and user-submitted content into a coherent whole so the game wouldn't become too chaotic and inconsistent.

It's a genuine AI, somewhat limited in its ability to grow, but capable of parsing and understanding text, images, audio, even video. It takes all the information it can find, interprets it, and then builds and maintains a world based on that. It's not perfect, but we don't have a lot of time, and it would be easy to adapt the code for our purposes.

In fact, come to think of it, some of it is actually based on routines that you suggested in that paper on