Poking a Sleeping Lion: Difference between revisions

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Created page with "{{Stub}}{{Infobox TTP1 Puzzle |area=A1 |land=Land of Ruins |reward={{Sigil|Green|I|link=Sigil#Green}} }}'''Poking a Sleeping Lion''' is a puzzle in World A1 of The Talos Principle. == Puzzle Elements == {{Puzzle Element List}} == Overview == == Hints == == Solution == Category:TTP1 Puzzles Category:Puzzles Category:TTP1"
 
Eetime (talk | contribs)
Added Puzzle Elements, Overview, three Hints, and a Solution. Removed Stub status.
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{{Stub}}{{Infobox TTP1 Puzzle
{{Infobox TTP1 Puzzle
|area=[[A1]]
|area=[[A1]]
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== Puzzle Elements ==
== Puzzle Elements ==
{{Puzzle Element List}}
{{Puzzle Element List|Blue door=true|Guard=true|Jammer=true|Turret=true}}


== Overview ==
== Overview ==
This puzzle offers the player a Jammer. Another Jammer jams a Guard from right beside it, and a Turret looks towards the Sigil, which is also blocked by a Blue door.


== Hints ==
== Hints ==
{{Spoiler|2=hint|There is no such thing as a double negative in The Talos Principle.}}{{Spoiler|2=hint|You can jam the Guard twice at the same time.}}{{Spoiler|2=hint|Once you jam the Guard, you can pick up the Jammer that is adjacent to it.}}


== Solution ==
== Solution ==
 
{{Spoiler|2=solution|Jam the Guard from a distance. Pick up the Jammer that was initially jamming the Guard, and use it to jam the Turret. Then, use your first Jammer to jam the Blue door and take the Sigil.}}
[[Category:TTP1 Puzzles]]
[[Category:TTP1 Puzzles]]
[[Category:Puzzles]]
[[Category:Puzzles]]
[[Category:TTP1]]
[[Category:TTP1]]

Revision as of 17:39, 8 December 2023

Poking a Sleeping Lion
Area: A1
Land: Land of Ruins
Reward:

Poking a Sleeping Lion is a puzzle in World A1 of The Talos Principle.

Puzzle Elements


Overview

This puzzle offers the player a Jammer. Another Jammer jams a Guard from right beside it, and a Turret looks towards the Sigil, which is also blocked by a Blue door.

Hints

[ hint ]
There is no such thing as a double negative in The Talos Principle.
[ hint ]
You can jam the Guard twice at the same time.
[ hint ]
Once you jam the Guard, you can pick up the Jammer that is adjacent to it.

Solution

[ solution ]
Jam the Guard from a distance. Pick up the Jammer that was initially jamming the Guard, and use it to jam the Turret. Then, use your first Jammer to jam the Blue door and take the Sigil.