Striding the Beaten Path: Difference between revisions

From The Talos Principle Wiki
Created page with "{{Stub}}{{Infobox TTP1 Puzzle |area=A1 |land=Land of Ruins |reward={{Sigil|Green|J|link=Sigil#Green}} }}'''Striding the Beaten Path''' is a puzzle in World A1 of The Talos Principle. == Puzzle Elements == {{Puzzle Element List}} == Overview == == Hints == == Solution == Category:TTP1 Puzzles Category:Puzzles Category:TTP1"
 
Eetime (talk | contribs)
Line 1: Line 1:
{{Stub}}{{Infobox TTP1 Puzzle
{{Infobox TTP1 Puzzle
|area=[[A1]]
|area=[[A1]]
|land=[[Land of Ruins]]
|land=[[Land of Ruins]]
Line 6: Line 6:


== Puzzle Elements ==
== Puzzle Elements ==
{{Puzzle Element List}}
{{Puzzle Element List|Blue door=true|Guard=true|Jammer=true}}


== Overview ==
== Overview ==
Two Guards and a Blue door seem to block the path between the player and the Sigil. A Jammer is in an alcove behind a doorway that one of the Guards moved back and forth in front of. The other Guard bounces between a wall and a Blue door, which leads to an empty room.


== Hints ==
== Hints ==
Hints given are sequenced in order of ascending bluntness (as you proceed from the top down, the hints become more and more obvious).
{{Spoiler|2=hint|There are few things that you can do in this puzzle without a Jammer.}}{{Spoiler|2=hint|The Guard in front of the Jammer's alcove is not always blocking the path to it. Time it well, and you can get in without dying.}}
{{Spoiler|2=hint|The second Guard is bouncing off of that Blue door, not turning around before hitting it.}}{{Spoiler|2=hint|You can Jam the Blue door and trap the second Guard inside of the side room if you pick your Jammer back up at the right time.}}{{Spoiler|2=hint|You have already proven that you can get past the first Guard without using your Jammer.}}


== Solution ==
== Solution ==
 
{{Spoiler|2=solution|Wait for the first Guard to be far from the entrance to the Jammer's alcove, and run in. Grab the Jammer and return to the space opposite the alcove, out of the first Guard's range. Jam the Blue door that the second Guard is bouncing off of, and pick up your Jammer while the Guard is inside the side room to trap it there. Then, simply wait for the first Guard to be far enough from where the second Guard was, run past it, jam the second Blue door, and take the Sigil.}}
[[Category:TTP1 Puzzles]]
[[Category:TTP1 Puzzles]]
[[Category:Puzzles]]
[[Category:Puzzles]]
[[Category:TTP1]]
[[Category:TTP1]]

Revision as of 16:43, 8 December 2023

Striding the Beaten Path
Area: A1
Land: Land of Ruins
Reward:

Striding the Beaten Path is a puzzle in World A1 of The Talos Principle.

Puzzle Elements


Overview

Two Guards and a Blue door seem to block the path between the player and the Sigil. A Jammer is in an alcove behind a doorway that one of the Guards moved back and forth in front of. The other Guard bounces between a wall and a Blue door, which leads to an empty room.

Hints

Hints given are sequenced in order of ascending bluntness (as you proceed from the top down, the hints become more and more obvious).

[ hint ]
There are few things that you can do in this puzzle without a Jammer.
[ hint ]
The Guard in front of the Jammer's alcove is not always blocking the path to it. Time it well, and you can get in without dying.
[ hint ]
The second Guard is bouncing off of that Blue door, not turning around before hitting it.
[ hint ]
You can Jam the Blue door and trap the second Guard inside of the side room if you pick your Jammer back up at the right time.
[ hint ]
You have already proven that you can get past the first Guard without using your Jammer.

Solution

[ solution ]
Wait for the first Guard to be far from the entrance to the Jammer's alcove, and run in. Grab the Jammer and return to the space opposite the alcove, out of the first Guard's range. Jam the Blue door that the second Guard is bouncing off of, and pick up your Jammer while the Guard is inside the side room to trap it there. Then, simply wait for the first Guard to be far enough from where the second Guard was, run past it, jam the second Blue door, and take the Sigil.