Outnumbered: Difference between revisions

From The Talos Principle Wiki
Created page with "{{Stub}}{{Infobox TTP1 Puzzle |area=A1 |land=Land of Ruins |reward={{Sigil|Green|J|link=Sigil#Green}} }}'''Outnumbered''' is a puzzle in World A1 of The Talos Principle. == Puzzle Elements == {{Puzzle Element List}} == Overview == == Hints == == Solution == Category:TTP1 Puzzles Category:Puzzles Category:TTP1"
 
Eetime (talk | contribs)
Added Puzzle Elements, Overview, two Hints, and a Solution.
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{{Stub}}{{Infobox TTP1 Puzzle
{{Infobox TTP1 Puzzle
|area=[[A1]]
|area=[[A1]]
|land=[[Land of Ruins]]
|land=[[Land of Ruins]]
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== Puzzle Elements ==
== Puzzle Elements ==
{{Puzzle Element List}}
{{Puzzle Element List|Blue door=true|Guard=true|Jammer=true|Turret=true}}


== Overview ==
== Overview ==
This puzzle offers the player a Jammer, but both a Turret and a Guard are between the entrance to the puzzle and the Sigil. The Guard is moving back and forth between a wall and a Blue door.


== Hints ==
== Hints ==
{{Spoiler|2=hint|The Guard seems to be bouncing off of the Blue door.}}{{Spoiler|2=hint|Is there a way to get the Guard permanently out of the main hallway?}}


== Solution ==
== Solution ==
 
{{Spoiler|2=solution|Jam the Blue door and allow the Guard to go through. Once it is on the other side, pick up your Jammer again. This blocks the Guard from coming back into the main hallway. Then, simply Jam the Turret and claim the Sigil at the end of the hallway.}}
[[Category:TTP1 Puzzles]]
[[Category:TTP1 Puzzles]]
[[Category:Puzzles]]
[[Category:Puzzles]]
[[Category:TTP1]]
[[Category:TTP1]]

Revision as of 16:23, 8 December 2023

Outnumbered
Area: A1
Land: Land of Ruins
Reward:

Outnumbered is a puzzle in World A1 of The Talos Principle.

Puzzle Elements


Overview

This puzzle offers the player a Jammer, but both a Turret and a Guard are between the entrance to the puzzle and the Sigil. The Guard is moving back and forth between a wall and a Blue door.

Hints

[ hint ]
The Guard seems to be bouncing off of the Blue door.
[ hint ]
Is there a way to get the Guard permanently out of the main hallway?

Solution

[ solution ]
Jam the Blue door and allow the Guard to go through. Once it is on the other side, pick up your Jammer again. This blocks the Guard from coming back into the main hallway. Then, simply Jam the Turret and claim the Sigil at the end of the hallway.