Hall of Windows: Difference between revisions

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Created page with "{{Stub}}{{Infobox TTP1 Puzzle |area=A2 |land=Land of Ruins |reward={{Sigil|Green|Z|link=Sigil#Green}} }}'''Hall of Windows''' is a puzzle in World A2 of The Talos Principle. == Puzzle Elements == {{Puzzle Element List}} == Overview == == Hints == == Solution == Category:TTP1 Puzzles Category:Puzzles Category:TTP1"
 
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{{Stub}}{{Infobox TTP1 Puzzle
{{Infobox TTP1 Puzzle
|area=[[A2]]
|area=[[A2]]
|land=[[Land of Ruins]]
|land=[[Land of Ruins]]
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}}'''Hall of Windows''' is a puzzle in World A2 of [[The Talos Principle]].
}}'''Hall of Windows''' is a puzzle in World A2 of [[The Talos Principle]].


== Puzzle Elements ==
== Puzzle elements ==
{{Puzzle Element List}}
{{Puzzle Element List|Blue door=true|Jammer=true|Purple barrier=true}}


== Overview ==
== Overview ==
This puzzle offers the player two Jammers, one of which is trapped behind a Purple barrier. There are three Blue doors between the player and the Sigil, as well. The trapped Jammer can see all three of these Blue doors through windows in its area. For clarity, the other Jammer is free to be carried.


== Hints ==
== Hints ==
{{Spoiler|2=hint|How could you make one Jammer activate two of the Blue doors for you?}}{{Spoiler|2=hint|There is no way to make all three Blue doors of this level open at the same time.}}{{Spoiler|2=hint|There is no such thing as a double negative in The Talos Principle.}}{{Spoiler|2=hint|Having the free Jammer behind the first Blue door would be useful.}}


== Solution ==
== Solution ==
 
{{Spoiler|2=solution|Use the trapped Jammer to jam the first Blue door. Bring the free Jammer past it and use it to jam the first Blue door from its other side. Go through the Purple barrier and use the trapped Jammer to open either remaining Blue door. Pick up your free Jammer and use it to jam whichever Blue door you did not jam with the trapped Jammer.}}
[[Category:TTP1 Puzzles]]
[[Category:TTP1 Puzzles]]
[[Category:Puzzles]]
[[Category:Puzzles]]
[[Category:TTP1]]
[[Category:TTP1]]

Latest revision as of 08:37, 9 December 2023

Hall of Windows
Area: A2
Land: Land of Ruins
Reward:

Hall of Windows is a puzzle in World A2 of The Talos Principle.

Puzzle elements


Overview

This puzzle offers the player two Jammers, one of which is trapped behind a Purple barrier. There are three Blue doors between the player and the Sigil, as well. The trapped Jammer can see all three of these Blue doors through windows in its area. For clarity, the other Jammer is free to be carried.

Hints

[ hint ]
How could you make one Jammer activate two of the Blue doors for you?
[ hint ]
There is no way to make all three Blue doors of this level open at the same time.
[ hint ]
There is no such thing as a double negative in The Talos Principle.
[ hint ]
Having the free Jammer behind the first Blue door would be useful.

Solution

[ solution ]
Use the trapped Jammer to jam the first Blue door. Bring the free Jammer past it and use it to jam the first Blue door from its other side. Go through the Purple barrier and use the trapped Jammer to open either remaining Blue door. Pick up your free Jammer and use it to jam whichever Blue door you did not jam with the trapped Jammer.